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・ Bruce Steane
・ Bruce Steivel
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・ Bruce Sterling (disambiguation)
・ Bruce Sterling (Love of Life)
・ Bruce Sterling bibliography
・ Bruce Sterling Jenkins
・ Bruce Stern
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・ Bruce Stewart (playwright)
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Bruce Straley
・ Bruce Strauss
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・ Bruce Stuckey
・ Bruce Sudano
・ Bruce Summerhays
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・ Bruce Sundlun
・ Bruce Surtees
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・ Bruce Swedien
・ Bruce Sweeney
・ Bruce T. Draine


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Bruce Straley : ウィキペディア英語版
Bruce Straley

Bruce Straley is an American game director, artist and designer for the video game developer Naughty Dog, known for his work in the video games ''The Last of Us'' and ''Uncharted 4: A Thief's End''. Straley's first video game work was as an artist at Western Technologies Inc, where he worked on two titles. Following this, he worked as a designer on titles for different companies, prior to his employment at Crystal Dynamics, where he worked as a designer on ''Gex: Enter the Gecko'' and ''Gex 3: Deep Cover Gecko''.
Straley was employed at Naughty Dog in 1999. He worked as an artist on ''Crash Team Racing'' and the ''Jak and Daxter'' series. Following this, he became co-art director on ''Uncharted: Drake's Fortune'', and was appointed to game director of ''Uncharted 2: Among Thieves''. He was later chosen to lead development on ''The Last of Us'' as game director, a role he continued during the development of ''Uncharted 4: A Thief's End''. Straley has received praise for his work. In particular, his work on ''The Last of Us'' was highly praised, and the game received several awards and nominations.
== Career ==
Straley worked in the art and design department on two games at Western Technologies Inc: the Menacer 6-game cartridge in 1992, and ''X-Men'' in 1993.〔 Following this, he worked as designer on Pacific Softscape's ''Generations Lost'' in 1994,〔 and on Zono Incorporated's ''Mr. Bones'' in 1996.〔 He was later employed at Crystal Dynamics, where he worked alongside Amy Hennig, who later became creative director of the ''Uncharted'' series,〔 and Evan Wells, who later became co-president of Naughty Dog,〔 as well as other future Naughty Dog employees. At Crystal Dynamics, Straley worked as designer on ''Gex: Enter the Gecko'' (1998),〔 and provided additional art for ''Gex 3: Deep Cover Gecko'' (1999).〔 Following the release of ''Gex 3'' in March 1999, Straley was employed at Naughty Dog.
At Naughty Dog, Straley worked as an artist on ''Crash Team Racing'' in 1999. Although he was employed as a texture artist, the small size of the team resulted in Straley performing various jobs, including design, background modeling and foreground animating, among others. As the size of the studio grew, the tasks became more specific. Straley acted as artist on ''Jak and Daxter: The Precursor Legacy'' (2001),〔 ''Jak II'' (2003)〔 and ''Jak 3'' (2004).〔 Straley is credited with creating the technology that managed the appearance of the ''Jak and Daxter'' series, and having the knowledge to understand the technical and artistic features, bridging the communication gap between the two departments.〔 For ''Uncharted: Drake's Fortune'' (2007), Straley was appointed the role of co-art director, alongside Bob Rafei, which involved advancing the team's technology from the PlayStation 2 to the PlayStation 3. He was then given the role of game director for ''Uncharted 2: Among Thieves'', which was released in 2011.〔
Following the development of ''Uncharted 2'', Naughty Dog split into two teams to work on projects concurrently. With one team working on ''Uncharted 3: Drake's Deception'' (2011), co-presidents Evan Wells and Christophe Balestra chose Straley and Neil Druckmann to lead development on a new game; Straley was selected to lead the project, as game director, based on his experience and his work on previous projects. Though they were originally set to develop a new game in the ''Jak and Daxter'' series, the team felt that they "weren't doing service to the fans of () franchise", and decided to create a new game, titled ''The Last of Us''.
Straley and Druckmann had previously worked together on ''Uncharted 2'', and found that they shared similar interests. During the development of ''The Last of Us'', Straley and Druckmann often joked that their relationship was "like a marriage", in which they have many differing ideas, but ultimately wish to achieve the same goal.〔 Straley's role in developing ''The Last of Us'' was to handle gameplay. However, in the final weeks of development, Straley undertook roles from different departments that were busy with other tasks; for example, he was seen hand-arranging the texts on the game's training screens, a task that lead artist Nate Wells found unusual. "I have never even heard of a game director doing that! That's like... an intern task," Wells said. At the Electronic Entertainment Expo 2012, Straley showcased a gameplay demonstration of ''The Last of Us'' at Sony's press conference; his stance on the stage became an Internet meme, and was referred to as "The Bruce". The game was released on June 14, 2013 to critical acclaim. For his work on the game, Straley and Druckmann were nominated for Best Director from ''The Daily Telegraph''; it was ultimately awarded to Davey Wreden for his work on ''The Stanley Parable'' (2013). Straley later continued his role as game director for the downloadable expansion pack ''The Last of Us: Left Behind'' (2014).
Following Hennig's departure from Naughty Dog in March 2015, it was announced that Straley and Druckmann were working on ''Uncharted 4: A Thief's End'' (2016) as game director and creative director, respectively. Initial reports claimed that Hennig was "forced out" of Naughty Dog by Straley and Druckmann, though co-presidents Evan Wells and Christophe Balestra later denied this. Straley presented gameplay demonstrations of ''Uncharted 4'' at the PlayStation Experience in December 2014, and at the Electronic Entertainment Expo in June 2015.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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